
Craig Larman
Staat:
Gebruikt
Studierichtingen:
Bachelor in de toegepaste informatica (Hogeschool Gent), Bachelor in de toegepaste informatica (Karel de Grote-Hogeschool - Katholieke Hogeschool Antwerpen)
ISBN:
0131489062
Toegevoegd op:
4 september 2012
Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through 3 iterations of 2 start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams - you'll learn how to apply UML in the context of OO software development. Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, \\"Gang of Four\\" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), & more. This edition's extensive improvements include: - A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring; - Many new tips on combining iterative and evolutionary development with OOA/D;- Updates for easier study, including new learning aids and graphics; - New college educator teaching resources; - Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum; - Techniques for applying the UML to documenting architectures; - A new chapter on evolutionary requirements, & more.
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